﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GamePlugin.Logics.Core;

namespace GamePlugin.Logics.Game.Actions
{
    public class DAction : HierarchyStateMachine
    {
        public DAction()
        {
            AddState(typeof(DActionIdle).Name, new DActionIdle());

            AddState(typeof(DActionRun).Name, new DActionRun());

            AddState(typeof(DActionAuction).Name, new DActionAuction());

            this.DefaultState = typeof(DActionAuction).Name;
        }
    }
}
